Thursday, 21 April 2011

Designing my door

After being set the task of designing a concept for a door that would eventually be made in Maya, I set about searching around for different designs of door. I wanted to do a somewhat natural looking door, so I started looking a wooden designs, and natural materials like stone and metals. The first thing i started looking at large heavy wooden doors, like ones in the medieval period. They were all made up of large rough stone arches with thick wooden doors with large iron bolts and nails keeping them together. large metal handles and knockers were pretty standard for these types of doors. 


After looking at old rustic looking doors i moved on to more refined designs, like the large beautiful arches of gothic architecture. Unlike the crude stone arches of the medieval doors these doors are much more elaborate sporting intricately carved arches and wood for the door itself. Usually swirling and flowery designs these doors are usually part of buildings such as churches and cathedrals. in the end i decided that i was taking on way too much if i wanted to do a door like this, the amount of detail i would need to design for the textures would be hard to do.


 






I liked the idea of trying to make textures for a rustic looking wooden door and i like fantasy themed things. i looked for fantasy influenced doors and a lot of small wooden rounded doors that are attached trees. I found that these where called fairy doors and they were seen to be doors that woodland spirits and sprites live in. I looked at a lot of different designs for these and decided that i wanted to create a door influenced by them. 

I found many different examples of these doors and i wanted to include different elements from some of the examples i found. I particularly liked the rounded doors, it looks like a whole has just been    dug out from the tree and then a tiny little door put in front.


My first drawings were mainly expressing what I had originally found, I used pen to draw them as I could get a nice representation of texture with it, texturing will be quite an important part of my design as it is predominantly wood.


My final design was a combination of what I had already done in my previous drawings, I drew up a final orthographic view of the door to work from when making it in Maya, and also a coloured version to show how I want to texture and colour it when it comes to that point.  


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