I created a new project and made sure it was set to polygons and set the tool bars to polygons as well.
I started by creating a polygon cylinder, altering it to the size and rough shape that I wanted.
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| creating the cylinder |
The next thing I did was to increase the bottom circle of the cylinder so the base was larger than the top. I went to face mode and selected the bottom faces of the cylinder, then clicked on the scale tool on the side of the screen to increase its size. The result was a cone shape with the top cut off, though it had stretched to an oval shape when I manipulated it.
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| increasing the size of the base |
Then I put more edges around the cylinder so I could manipulate the shape of the oval to look more natural and like a tree stump. To do this I used the vertex mode to pull them around and re-shape the cone.
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selecting the edge loop tool. click on drop down menu 'edit mesh' and go down to insert edge loop tool.
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| creating edge loop, by clicking on the horizontal line then dragging up or down. |
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| pulling around the vertices to create a tree stump shape. |
To make the actual door I moved some of the vertices so they formed a rough arch, then I selected those faces and pushed them into the model to create a hole where the door would go. Then I copied the selected faces and pulled them out away from the door, then extruded it to make the door to fit over the hole I had just made. Now I had the two separate parts I needed for my door, the tree trunk and the actual door panel.
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| organic looking door, shape directly from the hole made in the model. |
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