Select the object. Hold down right click and go to assign new matterial.
A box with a list of options should appear. Go to Lambert and click.
The menu will appear to the side of the screen. Click on the small checked box to the right of the colour button.
Another box will appear with different material options. Clicked on the checkered option.
The model will now have the checkered texture on it.
Next go to Create Uvs at the top of the screen, go down the menu to automatic mapping.
Once that has done, go to the option Edit UV and down to the bottom option UV texture editor.
A seperate page will open up with the UV map on a grid. Hold down the right click button ans select UV mode and select part of the uv.
Hold down right click again, go down to select then select shell. Now move all the peices of the uv out of the way of the grid. This gives you a little more room to move things around in.
Once you have moved around the shapes so that you are happy with them and they all fit onto one screen it should look something like this.
Next go to edit UVs again and down to texture editor then polygons. click on UV snap shot, decide what you want to call it and where you want to save it. Save it as a Targa file.
Open up the Targa file into Photoshop shop, copy the background layer and paste it onto a new one. then delete the background layer. Set the layer from normal to multiply.
Procede to create your textures for your model and fit them to the different parts of your UV. Make sure to do each part on a different layer. I used the magic wand tool to select the areas i wanted and deleted the bits around the edges that i didn't need.
This is what my UV map looked like when all the textures were applied.








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